Thursday, November 15, 2012

Animated flag via OpenGL

Animated flag of the Fresh Water Pirates
OpenGL and the GL Shading Language can be used to create realistic graphic animations. In this example I've used a quad mesh and bound a 2 dimensional texture (image) to it. (© Fresh Water  Pirates ). A time-dependent sinus function modifies and updates the mesh coordinates every 0.05 seconds. The vertex normals are calculated for every update. Lighting effects are computed on the GPU

A video of the flag animation can be found at:

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